May 07, 2011, 04:52 AM // 04:52
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#1
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Ascalonian Squire
Join Date: Feb 2010
Guild: I Am But A [Leaf]
Profession: P/W
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A simple, yet brilliant idea
I propose that the chat channels of AB outposts for Kurzick and Luxons be linked, so we can chat back and forth (and generally see if anyone's alive over there, so we know if we're wasting our time to wait or not). Maybe Luxon all chat turn up in red, Kurzick in blue... It'd be nice. Anyway,
~Signed.
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May 07, 2011, 06:36 AM // 06:36
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#2
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Academy Page
Join Date: May 2010
Location: Canada
Profession: A/
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The point between the separate channels are because they are enemy factions
/notsigned
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May 07, 2011, 06:49 AM // 06:49
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#3
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not so much fell as.....
Join Date: Jan 2009
Location: UK
Guild: bone
Profession: R/
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I am not sure Angel understood the point.
If you believed that people would tell the truth this would be worth doing.
In AB,FA and JQ one of the problems is that you have no idea how many people are waiting, you might get a game in 30 seconds or you might be wasting your time for 1/2 hour.
It would certainly be useful if Anet implemented something that told you how many people were waiting - a simple count of how many each for red and blue were waiting to enter would be nice. I have no idea how easy it would be to implement but its would certainly be more useful than most of the recent updates.
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May 07, 2011, 06:52 AM // 06:52
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#4
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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By who's standards brilliant?
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May 07, 2011, 06:54 AM // 06:54
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#5
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Aeronwen
In AB,FA and JQ one of the problems is that you have no idea how many people are waiting, you might get a game in 30 seconds or you might be wasting your time for 1/2 hour.
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Isn't it the same for GvG ??
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May 07, 2011, 06:57 AM // 06:57
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#6
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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The fact that most people can't tell how many are on the other side is what's been populating AB for a long time now. If people were to know that there is no one, they won't go which would mean more people wouldn't go and then you'd have a deserted format.
At OP: all chat isn't a very accurate representation of the activity in the district. It could be just 3 people who are chatting or over 30 not talking at all. It would be much better to remove the guest requirement to play on the other side and just go there and check for yourself.
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May 07, 2011, 07:55 AM // 07:55
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#7
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Maybe they should follow the rout set by many other online games where each "game room" has numbers showing which are empty and which full.
Going to the pvp part of the game would show who is waiting and what type of game they are looking for.
Players could then migrate to occupied game areas and get playing.
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May 07, 2011, 09:37 AM // 09:37
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#8
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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That's quite problematic though... On one hand , people would see if there is opponent , but on the other hand , they would maybe not bother if they saw who they would fight :
- GvG : some low rank guild realizes that only opponents available are top100
- JQ/Ab/.... : quite same , especially for Ab if people realize they're going to face guild teams on dead hours
Thus , i think the best solution would be to have a count that would give every player the number of players in the opponent faction districts ( i.e if there are 75 players in whole luxon AB outposts , then kurzics would know there are 75 players on luxon outposts)... The same for GvG , i.e number of guilds awaiting could be nice too
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May 07, 2011, 10:12 AM // 10:12
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#9
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Krytan Explorer
Join Date: Sep 2010
Location: Home
Guild: En Caligne Veritas [DARK]
Profession: R/Rt
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Quote:
Originally Posted by gremlin
Maybe they should follow the rout set by many other online games where each "game room" has numbers showing which are empty and which full.
Going to the pvp part of the game would show who is waiting and what type of game they are looking for.
Players could then migrate to occupied game areas and get playing.
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Who is waiting and what they are waiting for may be too much. But having a number indicator is not a bad idea.
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May 07, 2011, 10:50 AM // 10:50
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#10
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not so much fell as.....
Join Date: Jan 2009
Location: UK
Guild: bone
Profession: R/
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Quote:
Originally Posted by Missing HB
Isn't it the same for GvG ??
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Probably, but I wouldn't know, I never really got into pvp. JQ and FA are fun enough for me
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May 07, 2011, 11:37 AM // 11:37
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#11
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Ascalonian Squire
Join Date: Jun 2010
Location: North Carolina
Profession: D/
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That does sound interesting but I'm sure there would be constant trash talking from the trolls. I mean most if not all of the time I just turn off all chat and throw myself offline so that I don't get sucked into drama but that doesn't happen a lot unless it's a JQ day. That certainly would be interesting though. The counter idea would be amazing though haha.
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May 07, 2011, 12:33 PM // 12:33
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#12
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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i like the counter idea where it shows how many people on each side are waiting for a match. it would make it so i would know if i should actually AB or if i was wasting my time.
so /notsigned @ ops just because i would probably see a ton of trolls
/signed @ the other suggestion to mkae a counter to see how amny are waiting.
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May 07, 2011, 01:49 PM // 13:49
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#13
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Frost Gate Guardian
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/signed
flare wars is always good to keep ab and factions missions alive. Calling luxons suxons or kurziks fagziks is always good for the spirit of war.
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May 07, 2011, 02:11 PM // 14:11
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#14
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Academy Page
Join Date: Mar 2007
Guild: PxKs
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A better idea is just a box showing how many players there are in the opposite camp.
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May 07, 2011, 02:28 PM // 14:28
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#15
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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An even better idea is to allow one type of reward faction to be exchanged for another, so players can simply choose the side with less waiting, and not being forced to earn only one type of faction.
If you have lore concerns, read this link:
http://wiki.guildwars.com/wiki/Feedb...FA,_JQ,_and_AB
Last edited by Skye Marin; May 07, 2011 at 02:37 PM // 14:37..
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May 07, 2011, 03:30 PM // 15:30
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#16
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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/notsigned because if two factions are at war you shouldn't know how many there are exactly. Simply addressing the problems with AB would bring people to the format and thus you wouldn't need something like this.
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May 07, 2011, 10:23 PM // 22:23
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#17
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Ascalonian Squire
Join Date: Feb 2010
Guild: I Am But A [Leaf]
Profession: P/W
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@ Swingline:
Banter between enemy camps in close proximity has a long and glorious tradition.
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May 08, 2011, 12:23 AM // 00:23
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#18
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Academy Page
Join Date: Jul 2009
Location: Kamadam American District 1
Guild: We Get Laid When Pigs [Fly]
Profession: Mo/A
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I dislike WoW very much but I was think there system of giving a rough estimating on waiting times for people wanting to do PvP is pretty good. That way you would not know who you were playing so people wouldn't not play but then if you realised you might be waiting for hours on end you wouldn't just sit there and be wasting your time and you had the choice to leave. Thats my idea anyway not sure weather anyone else would agree with me though.
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May 08, 2011, 05:57 AM // 05:57
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#19
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Quote:
Originally Posted by Wisdom Master
I dislike WoW very much but I was think there system of giving a rough estimating on waiting times for people wanting to do PvP is pretty good. That way you would not know who you were playing so people wouldn't not play but then if you realised you might be waiting for hours on end you wouldn't just sit there and be wasting your time and you had the choice to leave. Thats my idea anyway not sure weather anyone else would agree with me though.
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No I agree with you totally and all the others that took up the idea of numbers of players.
Point is you need to have an idea of who is waiting to play, not names of course just the numbers and which areas of pvp they are wanting to play.
Its like when you enter a town in pve you can see roughly how many are there, you wouldn't stand in an empty town spamming Looking for group or wts wtb would you.
Given the right environment you will have more players coming in to play rather than giving up altogether.
Make it friendly to new players too by designating "game rooms/areas" as beginner areas where play is casual so they can get into pvp without some tin pot dictator laying down the law and putting them off the game altogether.
Set out other areas where anything goes and players will expect you to know what your doing and will come down on you hard for messing up.
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May 08, 2011, 07:49 AM // 07:49
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#20
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Ascalonian Squire
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Completely support for the number indicator.
Maybe also some indicator that tells if anyone is in battle, so you know whether you have a chance to get in anytime soon?
Quote:
Originally Posted by Swingline
/notsigned because if two factions are at war you shouldn't know how many there are exactly.
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Does anyone even care about "the war", honestly? I just wanna do some AB man. Don't even care for which side I am playing.
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